![]() The application is currently being used live for multiple user studies on avatar appearance and body ownership. Participants gave an average rating of 5.7 out of 7 for interaction fun: thus, an interesting application has the potential to be fun and immerse players in any of the presented conditions. The takeaway for developers is that choice of interaction modality should depend on the application: if realism and the intensity of the virtual hand illusion are important, direct hand control is recommended if task efficiency is the main focus, controllers should be used. My findings show that preference for appearance of hands that fit the user compared to larger hands and stronger feelings of body ownership, realism, and user preference for direct hand control versus a handheld device. At the end, qualitative feedback is collected. Participants then experience the main experiment, completing each of 12 puzzles using either the glove or touch interface and with either small, fit, or large sized hands. In VR, the avatar is calibrated to fit their body. The final layer of creation was designing and applying a research plan.įollowing is the case study procedure: Participants begin with an introduction and demographic questionnaire. Users tended to purposefully let go of the block they were holding while it was a short distance away from the block they wanted it to attach to, so I accommodated by making collision spaces larger than the 3D models so unnatural intersection of the blocks was not necessary for puzzle progression. Gravity was not implemented so participants would not lose blocks easily, so if a block is let go of in mid-air, it stays in place until picked up again. When a block comes into contact with another block it needs to be stacked on to progress the puzzle, the bottom block highlights in green letting go of the held block then allows it to be snapped into place with a clicking noise. ![]() Blocks turn semi-transparent when they are within reach of being picked up, and make a small noise when they are picked up. ![]() Application mechanics are as follows: When new puzzles are introduced, their blocks are randomly distributed in reachable space in front of users. ![]()
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